10 Fun Thanksgiving Activities For English Language Learners

These ten activities are designed to be integrated in existing lesson plans about Thanksgiving, and can align with standards for all language skills.
- Reading Comprehension – The authors provide a free lesson plan that includes a brief history and descriptions of the current celebration.
- Thanksgiving Recipe – After vocabulary for equipment, ingredients, and verbs is introduced, students write their own recipes.
- Thanksgiving menu – Students can plan a menu and design a digital version of it.
- Chain Game – One student starts by telling one food that they will eat on Thanksgiving, and then the next student repeats the previous food and adds their own. The list must be repeated in order as each student adds their own. When a mistake is made, that student is out of the game.
- Word Search – Two puzzle generators are linked.
- Thanksgiving Bingo Game – The bingo cards have images which are also on the calling cards. When a calling card is pulled out of a bowl or hat, the image is described, so students can mark it on their cards.
- Thanksgiving Banner – As a classroom decoration, students can create a banner with three things they are thankful for.
- Guessing Game – The class is divided into two groups and when a Thanksgiving word is pulled out of a hat, students have to draw it or act it out so their team can guess what it is.
- Thanksgiving Survey – Students ask their partners questions about Thanksgiving and then report on those answers. Eight questions are listed.
- Dictogloss – After a short text is read, students try to recreate it as close as possible to the original.
The article contains the instructions and links to materials for each activity.

The author, Melissa Kirsch, begins this “Personal History” article by mentioning her gratitude jar: every day noting something positive on a piece of paper and putting it into a jar to look at the end of each year. From that, her thoughts progress to a set of “wisdom cards”, pulling out one each day for inspiration. This leads her to think about the person who gave her the cards, and following that trail to the circumstances in which she met that friend. Then her memory goes back further to what and who brought her to that place.
